

Don't be afraid to mess things up and start over! It's always faster and easier the second time around.

Rigging your character can seem very daunting at first, but you'll learn by doing it multiple times and experimenting with exactly what type of rig you need for your model. If you have modeled your character in high-poly or you have applied your Subdivision modifier, this is a really cool modifier to use. You can use Decimatemodifier to undo your subdivisions. It is best practice to keep the vertex count below 10k for mobile games. The best way to approach making game characters is to start as low-poly as possible. Mobile games have to be lightweight and since the model is going to appear on a smaller scale, having a super high-poly mesh is only going to make the game experience slow when all the details are not even going to be visible on the screen. I know if you are used to making clean models with as many subdivisions as your device can possibly handle, making something low poly sounds a lowkey nightmare. The entire process can be broken down into the following four steps: 1.

There are many different ways to export your character into Unity but we focus on exporting a character that has been modeled and rigged in Blender and with simple animation sequences for a mobile game. You’ve modeled your character in Blender, and now you are looking to export your character into Unity, this is the article for you! This article will be much easier to digest if you are already familiar with Blender.
